December 12, 2006

Princess Zelda and the Childish Adult

by peterb
Several years ago, one of my favorite authors, A.S. Byatt, wrote a scathing review of the Harry Potter books called "Harry Potter and the Childish Adult." In this review she roundly criticized not Rowling, but the adults who chose to read her books. She said, essentially, that there was something fundamentally misshapen about adults who would choose to invest so many hours in a work created for children.
Continue reading "Princess Zelda and the Childish Adult"
Posted by peterb at 09:40 PM | Comments (9)

December 06, 2006

Played to Death #12

by peterb
The Holiday issue of Played To Death magazine is out. Download the free PDF now and you can read my reviews of the Nintendo Wii, The Wii's online service, Wii Sports, The Legend of Zelda: Twilight Princess, and Xbox Live, as well as many other fine articles.
Posted by peterb at 11:58 PM | Comments (4)

December 05, 2006

Because I am Stupid I Make Myself Suffer

by psu
My rag-tag group of adventurers had just prevailed over the ghost-like sewer monster. The fight had not been too tough, although it did require some careful tactics. Having come all the way here, I figured I'd have a look around....
Continue reading "Because I am Stupid I Make Myself Suffer"
Posted by psu at 07:30 PM | Comments (5)

December 04, 2006

Musings on the Eternal Console Wars

by peterb
I showed up at Target a few Sundays ago and stood in the cold for about an hour to try to get a Nintendo Wii. I had number 42. Unfortunately, they only had 41 of them. Ouch. Through some machinations and good luck, however, I managed to pick up a Wii the other weekend. My "real" review of the box (and some of the games) will be in Played To Death's holiday issue, but I have a few philosophical ponderings to share here.
Continue reading "Musings on the Eternal Console Wars"
Posted by peterb at 08:20 PM | Comments (5)

November 22, 2006

Off the Online Wagon

by psu
Clearly the end of the world is upon us. Not only did the New York Times review the new PS3 this week, but in doing so they quoted that bastion of high quality online gaming journalism: Joystiq. The rest of...
Continue reading "Off the Online Wagon"
Posted by psu at 08:31 AM | Comments (1)

November 20, 2006

Gears and Guns and Guitars and Stuff

by psu
With the Wii and the PS3 sold out, I sat down for a peaceful weekend with games I had already bought. For the 360, I had been itching to play a decent shooter, and with some trepidation I picked up...
Continue reading "Gears and Guns and Guitars and Stuff"
Posted by psu at 05:16 PM | Comments (8)

November 17, 2006

Launch Day

by psu
Having observed three or four launch days in my short time dabbling with computer games, I will never quite understand the psychology of it. It seems like gamers have a sort of bi-polar passive agressive OCD when it comes to...
Continue reading "Launch Day"
Posted by psu at 09:34 PM | Comments (4)

November 13, 2006

Live in Your World, Pay in Ours

by psu
I saw a Playstation 3 kiosk at the local Target tonight. It looks like for $600 you can buy a box that renders a desert and a motorcycle with a remarkably high level of detail that is also remarkably free...
Continue reading "Live in Your World, Pay in Ours"
Posted by psu at 07:27 PM | Comments (2)

November 09, 2006

Guitar Hero II: First Impressions

by peterb
Like everyone else with a PS2 and even a little bit of soul in them, I bought Guitar Hero II this week. I'm still getting used to it, but here are some quick impressions.
Continue reading "Guitar Hero II: First Impressions"
Posted by peterb at 11:32 PM | Comments (4)

October 30, 2006

Splintered Cell

by psu
No more Ubisoft games. Earlier this year, I was treated to the tedious train wreck that was GRAW. Now we have the new Splinter Cell on the 360. The game does have the signature Splinter Cell stealth mechanics. Sneak sneak,...
Continue reading "Splintered Cell"
Posted by psu at 08:02 AM | Comments (0)

October 25, 2006

Dominions 3

by peterb
“You will not find it difficult to prove that battles, campaigns, and even wars have been won or lost primarily because of logistics.” -- Gen Dwight D. Eisenhower
I have been jonesing for a replacement for Warlords 2 for a long, long time. Ilwinter Design's game Dominions 3: The Awakening comes tantalizingly close to being that replacement. Today, I want to take a look at the game — available for Mac OS X, Windows, and Linux — and talk about its high and low points.
Continue reading "Dominions 3"
Posted by peterb at 10:10 PM | Comments (2)

October 18, 2006

CFP: Porting Dwarf Fortress to OS X

by peterb
I'm continuing to play Dwarf Fortress on a fairly regular basis, at least when I have time. I've reached the underground lava river, set up a magma forge, and my latest wave of immigrants included a number of nobles — a broker, a manager, a sheriff, and a representative of the farming guild. They showed up and immediately began demanding luxuries (for starters, each wants their own personal dining room, sheesh). But they clearly make a difference: when the human caravan showed up to trade, having the broker really made things much easier. It's not all wine and roses, though. There have been a few tragedies. The most recent was when my legendary miner was attacked by a lone fire imp. He burned to death, and died weeping. The big problem with playing Dwarf Fortress, though, is that I have to reboot into Windows to do it. So I am putting out a call for participation, on behalf of the developer: help port Dwarf Fortress to Mac OS X and Linux.
Continue reading "CFP: Porting Dwarf Fortress to OS X"
Posted by peterb at 05:54 PM | Comments (9)

October 17, 2006

Baseball ... Button ... Mashing

by psu
A while back, I picked up MLB 06: The Show for the PS2 in part because the guys over at the Sports Gamer Blog and Bill Harris loved it and in part because I was bored and curious. Baseball, it...
Continue reading "Baseball ... Button ... Mashing"
Posted by psu at 06:23 PM | Comments (1)

October 12, 2006

A Short Take on Self-Deception

by peterb
I can't even summon the energy to write about Neverwinter Nights 2. I suspect this means I won't be able to summon the energy to play it, either.
Continue reading "A Short Take on Self-Deception"
Posted by peterb at 11:10 PM | Comments (2)

October 10, 2006

Lost Talent

by peterb
"Hey," I said to Nat. "I got my Gamefly queue a little confused, and ended up with Lost Magic for the DS. You have that, right? Will I like it?" "It's interesting," he said, "but the difficulty curve is a little high. Play it until it gets hard, and then send it back."
Continue reading "Lost Talent"
Posted by peterb at 11:50 AM | Comments (3)

October 05, 2006

The Right Honorable Professor Fizzwizzle

by peterb
I'm strongly in favor of so-called "casual games," but I am violently opposed to the moniker. I understand the need for something that quickly and concisely expresses to a publisher what you think the market for your game is. So I understand why "casual" is the word of choice. The simple fact is that "Games that are designed for people that aren't total and complete dorks" is just too long to fit on a business card. But "casual" implies that the game isn't serious, or isn't seriously fun. Which, as the game I'll be reviewing tonight demonstrates, often isn't true. So here, we prefer the name "wage slave games."
Continue reading "The Right Honorable Professor Fizzwizzle"
Posted by peterb at 07:18 PM | Comments (1)

October 02, 2006

"Keep Playing, It Might Get Better"

by peterb
I'm currently having an "I wish I had written that" moment over Andrew Smale's article "Keep Playing, It Might Get Better."
Continue reading ""Keep Playing, It Might Get Better""
Posted by peterb at 05:15 PM | Comments (0)

September 28, 2006

Personal to Andy P

by peterb
You adorable little minx. Now if I can just convince you to get me a sneak preview of Banjo Kazooie 3 beyond what's in the trailer, I'll fill you so full of Belgian beer your friends will want to put a tap in you.
Continue reading "Personal to Andy P"
Posted by peterb at 08:27 PM | Comments (4)

September 26, 2006

They are Both Stupid

by psu
Reading through my daily list of online "media", I've lately felt a low, almost background level of annoyance with the subject matter and tone of some of the content that has streamed my way. Here is the problem: pick any...
Continue reading "They are Both Stupid"
Posted by psu at 10:00 PM | Comments (3)

September 25, 2006

Heigh Ho, Heigh Ho

by peterb
Recently, Bill Harris of Dubious Quality has been raving about a game called Dwarf Fortress. And let me be clear, when I say "raving" I don't mean "saying nice things about it" but actual raving. Like, he saves the game to CDs, gets naked, and rubs them all over his body. Bill doesn't just like Dwarf Fortress, he has gone completely around the bend over it. So of course, I had to check it out.
Continue reading "Heigh Ho, Heigh Ho"
Posted by peterb at 07:26 PM | Comments (1)

September 20, 2006

Loot

by psu
Today at lunch, Pete was talking about how he had bought a house in Oblivion and how he had amused himself for a few minutes collecting things to put into the house. He had found the odd trophy, various books,...
Continue reading "Loot"
Posted by psu at 09:13 PM | Comments (5)

September 19, 2006

PTD #11

by peterb
Issue #11 of Played.toDeath magazine is out, and the PDF can be downloaded here. My contributions in this issue include:
  • Retrograde: Fool's Errand, a review written to celebrate the fact that it is perfectly clear that The Fool and His Money (Hi! I'm True Believer #14) will never, ever, ever be released. (page 12)
  • Indiescene: Deadly Rooms of Death, a nifty Sokoban-like puzzle game for Mac, Windows, and Linux, available from Caravel Games (page 10)
  • A review of Glory of the Roman Empire (page 48)
There's lots of other good stuff, too, including a review of one of my favorite SNES games, Earthbound. Check it out.
Posted by peterb at 08:40 PM | Comments (3)

September 18, 2006

Lego Ping Pong

by psu
Against all odds, there are now two good games on the Xbox 360 that are not called Oblivion. The games are just well executed and fun. They are small and simple pleasures in a sea of large scale next-gen complexity....
Continue reading "Lego Ping Pong"
Posted by psu at 08:00 PM | Comments (5)

September 11, 2006

System Shock 2 on a MacBook Pro

by peterb
In case there's anyone else out there who wants to play this game, here's how I got it working on my MacBook Pro running Boot Camp. Thanks to the various commenters who made suggestions and helped convince me to not give up.
Continue reading "System Shock 2 on a MacBook Pro"
Posted by peterb at 09:51 PM | Comments (6)

September 07, 2006

Epitaph for the First Person Shooter

by peterb
It's time to stop blaming myself for not liking first person shooters. "I'm too old," I used to say. "I'm too slow," I used to tell myself. "My gaming machine isn't über enough," I'd say. But the truth is that the genre is creatively dead. What motivated me to write this article is that I played two first person shooters for the Xbox 360, Perfect Dark Zero and Prey. Both of these games were well-crafted and carefully thought out. And both of them bored me to tears.
Continue reading "Epitaph for the First Person Shooter"
Posted by peterb at 08:14 PM | Comments (16)

August 30, 2006

Madden 2007

by psu
Having learned my lesson from the last time I bought a football game for the 360, I took advantage of the boundless generosity of the second Pete to get Madden 2007 for the 360 using his Gamefly account....
Continue reading "Madden 2007"
Posted by psu at 08:15 PM | Comments (4)

August 28, 2006

Civ IV, Revisited

by peterb
Late last year I wrote a review of the then-new game Civilization IV for Played.todeath magazine. It was a hard review to write: Civ IV was a brilliantly designed game that was crippled by performance and user interface issues that made it, in my opinon, virtually unplayable. At the time I opined:
[The developers are] rumored to be working on fixes for some of the issues in their release. If the patch is better engineered than the retail release, I might be willing to revise my opinion.
It is, and I am. I've recently been playing Aspyr's Mac port of Civilization IV, and it is a much more enjoyable experience than the original Windows release. Here's what you need to know.
Continue reading "Civ IV, Revisited"
Posted by peterb at 07:40 PM | Comments (4)

August 17, 2006

Age of New Super Mario Empires Master Chief

by psu
It is mid-August, which means one thing. I'm killing time waiting for the next Madden. I've been doing this with a mix of old and new and new-old games....
Continue reading "Age of New Super Mario Empires Master Chief"
Posted by psu at 09:33 PM | Comments (4)

August 14, 2006

Worms: Open Warfare DS picoreview

by peterb
It took me exactly 3 minutes to decide that I hated this game and never wanted to play it again.
Posted by peterb at 08:13 PM | Comments (3)

August 09, 2006

PTD #10

by peterb
Issue number 10 of played.todeath is out. I have a few articles in this month's issue:
  • Retrograde: Nethack, my favorite rogue-like game, on page 19.
  • Indiescene: Styrateg, a nice little Fire Emblem clone. Page 23.
  • What might be the worst game of the year so far, NFL Head Coach, page 83.
...and there are, of course, hundreds of other articles by people who are almost as good looking as me. Download the magazine here (PDF, 20 Mb).
Posted by peterb at 10:57 AM | Comments (8)

August 07, 2006

I Tried

by psu
I tried. I gave it my best shot. I believe I have given the game a fair shake, a reasonable evaluation window, a nice long looking over. Intelligent people who generally seem right about these things told me it was...
Continue reading "I Tried"
Posted by psu at 06:45 PM | Comments (3)

August 02, 2006

Exchange Addiction

by claire
I have a problem. I've gotten into the habit of killing time in Squirrel Hill by visiting The Exchange, a local store mentioned before. Harmless, right? On its own it would be, except that every time I enter the store...
Continue reading "Exchange Addiction"
Posted by claire at 10:25 PM | Comments (3)

August 01, 2006

Developer Interview: Auto Assault MMO

by peterb

In May, I reviewed the Auto Assault Trading Card Game for Played To Death. As part of the prep for that, I interviewed Scott Martins at Worlds Apart.


Continue reading "Developer Interview: Auto Assault MMO"
Posted by peterb at 08:51 PM | Comments (2)

July 26, 2006

Flop Shot

by peterb
A few years ago I flew from New York to San Diego. I was travelling a lot for work at the time, and had amassed a Croesian number of frequent flyer miles, so I turned them in for an upgrade to first class. This resulted in my sitting next to a doctor, a surgeon. True to the stereotype, this surgeon loved golf. How do I know that this surgeon loved golf? Did he tell me about how he loved to play golf? No, he did not tell me how he loved to play golf. Was he wearing golf shoes? No, he was not wearing golf shoes. I know he loved golf because he had a golf magazine, and he read it for the entire flight. For the entire seven hours that we were in the air, il dottore read and re-read his golf magazine. He read it while eating. He read it during takeoff. He read it during landing. And for all I know, when he visited the lavatory and flipped the sign to OCCUPIED, he took that golf magazine and stuffed it down his pants, enjoying the rich, smooth feel of its turfy goodness.
Continue reading "Flop Shot"
Posted by peterb at 10:23 PM | Comments (3)

July 19, 2006

Secrets of Da Vinci

by peterb
Most games are mediocre. This isn't, I think, a huge surprise to anyone, but it does at least offer one great hope: that you'll start playing a game and find that it's better than you expected it to be. This happened to me recently with Secrets of Da Vinci: The Forbidden Manuscript. Not to be confused with the book, movie, and game The Da Vinci Code. As I believe I've let slip before, I'm a sucker for the Myst series of games. Da Vinci is very Myst-like in interface and presentation, with elements of the old LucasArts adventures in the way you interact with objects.
Continue reading "Secrets of Da Vinci"
Posted by peterb at 08:39 PM | Comments (3)

July 18, 2006

A Few Old Games

by psu
For the last couple of weeks, my attention deficit disorder led me to play some games which I had collected but not yet finished. When this happens, I typically pick up Zelda: Wind Waker, spend half an hour scanning a...
Continue reading "A Few Old Games"
Posted by psu at 10:04 PM | Comments (8)

July 12, 2006

Another Day, Another Bad Game

by psu
I picked up Condemned: Criminal Origins a while back, and gave it another try tonight. This game was written up rather favorably when the 360 launched. Yet more evidence that the gaming press has their head up their collective ass....
Continue reading "Another Day, Another Bad Game"
Posted by psu at 10:37 PM | Comments (7)

July 10, 2006

Advanced Stage Hobbyist Consumption Syndrome

by psu
I've been buying games I probably won't play lately. I should be clear. It's not that I might play them. I won't. To you, this might seem irrational, even insane. But I recognize that it's the natural progression of my...
Continue reading "Advanced Stage Hobbyist Consumption Syndrome"
Posted by psu at 08:20 PM | Comments (10)

July 04, 2006

The Design of Everyday Games

by peterb
I've been playing a lot of Advance Wars lately. It is a perfect little gem of a game, and I'd like to use it to make some points about good game design. Good game design increase richness, but eliminates complexity. Good game design emphasizes content over form. And, all things being equal, good game design favors mainstream technology over the cutting edge.
Continue reading "The Design of Everyday Games"
Posted by peterb at 10:39 AM | Comments (8)

June 29, 2006

Little Games in Pretty Boxes

by peterb
As those of you who care may have surmised, I, along with psu, picked up a Nintendo DS Lite the other week.
Continue reading "Little Games in Pretty Boxes"
Posted by peterb at 08:43 PM | Comments (1)

June 28, 2006

DS Lite

by psu
I had pretty much decided to get a DS when the Lite hit earlier this summer. One of my co-workers had imported one a few months ago, and the new form of the device is pretty irresistible. Of course, I...
Continue reading "DS Lite"
Posted by psu at 10:15 PM | Comments (4)

June 22, 2006

Advance Wars DS Picoreview

by peterb
Can't write — too busy playing Advance Wars DS.
Posted by peterb at 05:39 PM | Comments (6)

June 16, 2006

Chris Crawford's Games Sucked

by peterb
Every so often I mean to write an article about how Chris Crawford doesn't know what he's talking about. It's pretty impressive, in some ways: his book on game design, for example, is practically a manual on how to write a sucky game. And Crawford keeps inspiring me to write this article because every time he opens his mouth (or uncaps his pen) he says stupid things. Lots of people have weighed in on the meat of Crawford's latest musings on how the game industry is moribund and uncreative, and I'm not particularly interested in tackling them. Instead, I just want to say something that needs to be said: Chris Crawford wrote games that weren't any fun.
Continue reading "Chris Crawford's Games Sucked"
Posted by peterb at 07:53 PM | Comments (25)

June 15, 2006

Torment and Friends

by psu
I've spent the last month dabbling with Planescape from time to time on the laptop. I'm not quite all the way through, but I think I've played enough to say a bit more. My overall opinion of the game has...
Continue reading "Torment and Friends"
Posted by psu at 08:51 PM | Comments (3)

A Real Conversation

by peterb
Both psu and I obtained Nintendo DS Lites this week, along with Animal Crossing. We actually had this conversation on iChat yesterday: me: MY NOOK LOAN IS PAID OFF. But i feel empty inside. psu: Me too. OK. We can sell the game now. me: I keep going back to Nook's shop, but I can't find any weapons to kill the townsfolk. If that Chow talks to me one more time I'm going to stuff him and donate him to the museum. psu: I guess it's because they dumbed the game down. I bet the classic Animal Crossing on the Gamecube is better
Posted by peterb at 08:45 PM | Comments (2)

June 14, 2006

Commandos Battle Pack

by peterb
I am an impatient soul. This expresses itself in inconvenient ways when I am playing games that reward patience and timing. In grand strategy games, for example, I'll carefully marshall my resources, start moving troops into position, and then perhaps six or seven turns too early I'll get bored and say to myself "Well, maybe if I just send all my tanks rushing in I'll win." And, of course, I never do. This is in part why I don't like the Metal Gear games at all — they are, by and large, games that reward you for sitting still and doing nothing until exactly the right moment, and that's just not my thing. As a reviewer, I make a conscious effort to not review those sorts of games. I've made an exception to this rule for Commandos Battle Pack. Mostly because, unlike the Metal Gear games, it is fun.
Continue reading "Commandos Battle Pack"
Posted by peterb at 04:00 PM | Comments (1)

June 09, 2006

Three For The Road

by peterb
Volume 2, Issue 9 of played.todeath has been released, and within its labyrinthine PDF you will find not one but three of my articles. Read them, love them, and then send hate mail. They include:
Continue reading "Three For The Road"
Posted by peterb at 08:07 PM | Comments (2)

June 06, 2006

Picoreview Haiku

by psu
It's been a busy time so our collective brain hasn't had a lot of room to generate content for the site. But, we have been playing a few new games recently, so, here are some short impressions, in the by...
Continue reading "Picoreview Haiku"
Posted by psu at 09:30 PM | Comments (2)

May 23, 2006

Confusion and Disappointment

by psu
I took Madden '06 for the 360 to Pete's house the other day so he could get a look at the Zombie Peyton Manning. On a whim, I tossed in my controller, figuring that some head to head football goodness...
Continue reading "Confusion and Disappointment"
Posted by psu at 09:31 AM | Comments (2)

May 17, 2006

Dumb and Dumber

by peterb
There is, as I alluded in my first article on the subject, plenty to dislike about Oblivion. If you read various reviews and comments on the game, you'll discover there are two rough sets of comments on the negatives. First, there are the opinions of people who actually identify and discuss specific problem in the game. Secondly, there are the opinions of people who make the broad claim that the big problem with Oblivion is that it is "dumbed down." This charge of "dumbing down" is — appropriately enough — pure fantasy.
Continue reading "Dumb and Dumber"
Posted by peterb at 06:06 PM | Comments (57)

May 15, 2006

Say "Goodbye" to all of this...and "Hello" to Oblivion

by peterb
I've spent a couple of weekends playing The Elder Scrolls IV: Oblivion, and that means it's time to share my ignorant impressions of it with all three or four of my readers. The question is, since all of the cool kids have already discussed the game in depth, what more can I bring to the table? Well, I have an angle. Let's see if I can run with it.
Continue reading "Say "Goodbye" to all of this...and "Hello" to Oblivion"
Posted by peterb at 06:40 PM | Comments (12)

May 10, 2006

Shooter Shorts

by psu
I took a couple of days off from Oblivion to play the two shooters for the 360. The two major franchise shooters currently available are Ghost Recon and Call of Duty 2. Last night, I played the co-op missions in...
Continue reading "Shooter Shorts"
Posted by psu at 07:02 AM | Comments (3)

May 09, 2006

360 Years of Solitude

by peterb
Well, that didn't last long. This weekend I gave in and bought an Xbox 360. Here's what you need to know if you've been considering one.
Continue reading "360 Years of Solitude"
Posted by peterb at 12:38 AM | Comments (5)

May 04, 2006

Big Universes and Tiny Games

by peterb
When it coms to computer game design, small is beautiful. Big is bad. I've mentioned my recent foray into casual game addiction before. Today, I'm going to talk about it again, with regards to a specific game: Weird Worlds: Return to Infinite Space.
Continue reading "Big Universes and Tiny Games"
Posted by peterb at 08:38 PM | Comments (6)

May 03, 2006

West of House

by psu
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. I am generally skeptical about the quality of narrative in video games. For the most part, the...
Continue reading "West of House"
Posted by psu at 08:56 PM | Comments (16)

April 29, 2006

Bonnie's Bookstore, Mac Version

by peterb
Phil Steinmeyer has released the Mac port of his word-hunt game Bonnie's Bookstore.
Continue reading "Bonnie's Bookstore, Mac Version"
Posted by peterb at 08:45 AM | Comments (0)

April 25, 2006

99 Side Quests On Rails

by psu
The inevitable backlash against Oblivion has started in earnest. With early reviews proclaiming that the game was something between the second coming and the invention of peanut butter on sliced bread, you can't be surprised that a few people are deciding to stand up and call the whole thing nonsense. But, just as inevitable are freaks who go overboard.
Continue reading "99 Side Quests On Rails"
Posted by psu at 07:50 PM | Comments (6)

April 18, 2006

Living in Oblivion

by psu
I have not been posting because I've been running my Breton/Dark Elf Mage/Fighter/Thief guy around in the woods looking for all the different things to do. I think I finally have a good feel for this game, even though I...
Continue reading "Living in Oblivion"
Posted by psu at 07:09 PM | Comments (5)

April 14, 2006

Diving into Oblivion

by psu
As it turned out, one weekend after opining about the viability of the "current generation" consoles, the Xbox 360 finally appeared in reasonable numbers. Suddenly they were everywhere. Coincidentally, I was getting tired of low resolution Madden 06. Yes, my...
Continue reading "Diving into Oblivion"
Posted by psu at 07:25 AM | Comments (6)

April 13, 2006

The Elderer Scrolls

by peterb

Lately, I've been playing a lot of Elder Scrolls.

Not Oblivion, mind you: I'm far, far too cheap to have purchased an Xbox 360 yet. Instead, I've been playing the previous game in the series, Morrowind. My initial thought was that this would be an effective way of curbing my urge to buy an Oblivion-capable PC, or an Xbox 360. You know. Kind of like how smoking lots of opium makes you not want heroin so much.

Well, OK. That part of the plan isn't working so very well. But it has been entertaining and instructive, nonetheless. It's given me some perspective on what in Morrowind — as a game — worked, and what did not.


Continue reading "The Elderer Scrolls"
Posted by peterb at 06:56 PM | Comments (9)

April 06, 2006

Give Me a D! Give Me an S!

by claire

Ok, I admit it, I'm woefully susceptible to hype. Rant and rave about how great a game is and I'll be intrigued; get others to do the same and I'm convinced. So you can guess the effect a 10+ page thread extolling the virtues of Ouendan must have had on me. I was convinced I'd love the game even before I had it. But even if you weren't so predisposed to fall in love, Osu! Tatakae! Ouendaaaaaaaaan! really is an amazingly charming game. I can't help it if I seem to be a cheerleader for the game. It's a game about cheerleading.


Continue reading "Give Me a D! Give Me an S!"
Posted by claire at 09:07 PM | Comments (3)

April 05, 2006

The ONLY Question I Want Answered Today

by peterb
Is: "How well does The Elder Scrolls IV: Oblivion run on an iMac (Intel) running Windows XP via BootCamp?" Mouseketeers, discover this information for me, and report in!
Posted by peterb at 05:42 PM | Comments (4)

April 04, 2006

Next-Gen to Prev-Gen

by psu
Originally, I bought the PS2 for a few specific games that were not available on my "main platform", the Xbox. At the time, I figured that me and my Xbox-live crew would naturally make the progression from Halo 2 on...
Continue reading "Next-Gen to Prev-Gen"
Posted by psu at 06:42 PM | Comments (11)

March 29, 2006

To Oblivion, And Beyond!

by peterb
There are a few funny things about my craving to play Elder Scrolls IV: Oblivion.
Continue reading "To Oblivion, And Beyond!"
Posted by peterb at 10:27 PM | Comments (14)

March 27, 2006

Retrograde

by peterb
My new column, Retrograde, appears in the latest issue of Played To Death. Feel free to check it out (PDF, 42 Mb). This issue's topic: everyone's favorite Playable Classic, Ultima IV.
Posted by peterb at 09:07 PM | Comments (0)

March 23, 2006

Metal Gear Solid 3: Ineptitude

by psu
I picked up the new Metal Gear Solid 3 special edition because the promise of playing the game with a real third person camera intrigued me. You have to give Kojima credit. If nothing else, he has a sense of...
Continue reading "Metal Gear Solid 3: Ineptitude"
Posted by psu at 08:06 PM | Comments (6)

March 22, 2006

Loving the Alien

by peterb
It was, quite arguably, the best game of it's era: X-Com: UFO Defense. It had everything. A gripping plot. An approachable, iconic art style. Furious, deadly combat. An easily-learned user interface. It spawned a number of official sequels, and a few imitators, but none of them had the impact of the original. And you can understand why: if you want to play X-Com, you can play X-Com. It's a game that comes so close to perfection that it's hard to argue that you even need a sequel. UFO: Aftershock both is and is not a sequel to X-Com. I could probably write a long article on why X-Com is such a wonderful game. I'm not going to write that today. Today, I'm writing a review of X-Com's spiritual sequel, UFO: Aftershock. The developers clearly want to tread the line of enjoying the aura of the earlier product, while not actually getting sued for it. Judged as a substitute for X-Com, UFO: Aftershock (inevitably) comes up short. But judged on its own terms, it brings some intriguing things to the table. Let's take a look at what they are.
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Posted by peterb at 10:16 PM | Comments (16)

March 20, 2006

From the New World

by psu
I'm 4 or 5 hours into the new Shadow Hearts. Currently, I am breaking Al Capone out of Alcatraz, only Alcatraz is in Chicago and I'm with Al Capone's bodyguard, who is a gigantic talking white cat. Who knows Drunken...
Posted by psu at 09:49 PM | Comments (2)

March 17, 2006

Arsenic and Old Saves

by peterb
Hi. Glad you could drop by so we could have this little chat. Have a seat. Yes, that one there, right next to the Playstation 2 console. Here, have a cup of coffee. It's my special blend.
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Posted by peterb at 09:32 PM | Comments (5)

March 15, 2006

My Next Gen: A Long Ramble

by psu
Here we are, six months into the "next generation" of game consoles, and what should be a headlong charge into a future of gaming nirvana now seems more like a head first dive into a concrete wall. Without a helmet....
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Posted by psu at 09:04 PM | Comments (7)

March 14, 2006

Get Your Filthy Hands Off My Kernel

by peterb
It was a game I had been looking forward to playing for quite some time. When my review copy arrived, I was thrilled, simply thrilled. I felt like a kid on Christmas morning. That evening, I perused the manual as I installed the game on my PC, ready to be transported into an exciting new world. And then, as the install process finished, a window popped up informing me that the "StarForce" copy protection software/malware had been installed, and that I should reboot to complete the installation process. How quickly a tranquil Christmas can turn into horrifying Halloween.
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Posted by peterb at 03:06 PM | Comments (10)

March 09, 2006

Game Shorts

by psu
We're going to Toronto for a long weekend, so this is the perfect time to flush out the state of my game playing and mix it up with small nuggets of confusion. In other words, a "clip" article....
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Posted by psu at 10:09 PM | Comments (6)

February 24, 2006

The War Against Cliché

by peterb
It started with one bitter observation, but ballooned, as it always does, into an entire night full of complaining and snarkiness. 50 items about the most common videogame clichés, attached below for your amusement. Some are funny, some are painful,...
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Posted by peterb at 10:00 AM | Comments (7)

February 22, 2006

Resident Zombie Lull Killer

by psu
The lesson for today is: shooting zombies is always fun....
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Posted by psu at 07:38 PM | Comments (2)

February 21, 2006

Star Chamber

by peterb
It was perhaps a year ago that I tried the demo for an early version of Star Chamber. It was a promising game, a mixture of space strategy (a la Spaceward Ho!) and card play (a la Magic: The Gathering). It was clearly more of a proof-of-concept demo than a full-fledged game at the point at which I tried it, and more features were promised "soon." I set the game aside and forgot about it for a while. The other week, I read an announcement that Star Chamber: The Harbinger Saga had been released for the Mac. Always interested in games I can play on my laptop on long flights, I took a look. And I would like to say to the authors of Star Chamber: "You've come a long way, baby."
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Posted by peterb at 07:41 AM | Comments (0)

February 08, 2006

Lull

by psu
I've been in a long gaming lull for the last few months. I think this is to be expected. After all, I finished a Half-Life title. The last time I finished a Half-Life title was in 1999 and I didn't...
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Posted by psu at 10:45 PM | Comments (4)

February 07, 2006

Geniu$

by peterb
I received a review copy of Geniu$: The Tech Tycoon Game some time ago. I should clarify: the publisher didn't give me the game. Rather, the publisher gave a review copy of the game to another reviewer, who decided it wasn't his thing, because it wasn't an adventure game. So he gave it to me. In the hierarchy of game reviewers, I occupy a very special ecological niche. Like a crustacean or some other bottom-dwelling scavenger, I only get review copies of the games that other, better reviewers aren't interested in.
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Posted by peterb at 07:56 PM | Comments (3)

February 01, 2006

The Down Side of Guitar Hero

by peterb
Now my hands hurt.
Posted by peterb at 09:21 PM | Comments (7)

January 31, 2006

Guitar Hero

by peterb
When we discuss the weblog with our friends, psu and I have a running joke. It's something along the lines of "Hey, man. We can gripe for 500 words about anything." I haven't been griping much lately, because I've been too busy playing Guitar Hero. Let me just get this out of the way: yes, Guitar Hero really is that good. If you own a Playstation 2, and you haven't yet picked up this game, you should put down the computer, drive to your local game store, and buy it. Today. Right now. You'll thank me. It might be the best $70 you'll spend this year.
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Posted by peterb at 06:35 PM | Comments (9)

January 23, 2006

Civsweeper

by peterb
Recently, I've been on a bit of a "casual games" kick. The casual games market is on fire right now, and from the perspective of game design is kicking the tail of the "big box" hardcore PC games. It's like watching a bunch of nimble mammals dance around the legs of slow, lumbering dinosaurs. I'm not speaking in terms of financial success here. I'm not a game publisher, so I don't know exactly how much money either of these groups are making. I can infer from the multiplicity of casual game developers that they are doing pretty well. The more interesting point to me, as a player, is that the games are better.
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Posted by peterb at 09:34 PM | Comments (3)

January 06, 2006

The Year in Games

by psu
Now that everyone else has already done their own roundup of the year in games, it's my turn to jump in, late as usual. At this point, there is not that much to be gained from just telling you that...
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Posted by psu at 08:13 PM | Comments (1)

January 05, 2006

No, Really

by peterb
It is just completely wrong that Shadow Hearts: Covenant has a "T for Teen" rating. Surely, Mr. Sommelier alone is worth at least 2 months of therapy, all by himself. Click to see the picture, if you dare, but don't say I didn't warn you.
Posted by peterb at 11:46 PM | Comments (3)

December 27, 2005

Next Gen Meh

by psu
I just found out that like the PSP, the Nintendo DS has a delicious instant sleep feature. Chances that either of the new next-gen home consoles have the same feature implemented in the OS and not in the stupid game:...
Posted by psu at 09:43 PM | Comments (2)

December 26, 2005

The Name of the Game

by peterb
I, like a number of people, have a few days of unexpected leisure at my disposal in the days leading up to New Years. So instead of me helping you, here's your chance to help me: pick a relatively new "casual" game that you think it fun, and talk about it in the comments. Give me something new to play. Bonus points if it runs on both PC and Mac. I'll start the bidding by telling you that you that if you like words, you should surely go download Bonnie's Bookstore. (I know a Mac version exists — I helped beta-test it — but it's not available from that page for some reason. I've asked the author to clarify).
Posted by peterb at 07:19 PM | Comments (5)

December 19, 2005

Status Report

by peterb
Current obsession: Travian, a browser-based MMOG. I am still in the honemoon period, which means the game proper hasn't actually started, since I have a couple of more days before the pillaging hordes can destroy my village. I'll write a proper review then. Travian looks like Settlers of Catan, but it isn't. Speaking of which, if you want to play Settlers of Catan, you should try AsoBrain's Xplorers. Online Catan. They also have a fairly nice clones of several other games, as well.
Posted by peterb at 06:14 PM | Comments (0)

December 14, 2005

Dollars to Donuts

by peterb
It's hard for me to remember the first game I played on a personal computer. Arguably, "Dancing Demon" by Leo Christopherson, for the TRS-80 Model I might qualify; that would have been in 1979. I don't recall there being a lot of actual gameplay there, but I remember thinking it was very, very cool. On the heels of that would have been various text adventure games — Zork, certainly, among others — that I played while camped out at the local Radio Shack. Later in 1979, I remember seeing (and becoming addicted to) George Blank's Santa Paravia and Fiumaccio, a game that is still fun and playable on modern platforms, even today. This game is, ironically, the precursor to many of today's "God games." Such as Civilization IV.
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Posted by peterb at 11:57 PM | Comments (25)

December 12, 2005

December 09, 2005

Sell Out

by peterb
In addition to the writing I do for this weblog, and my day job, I occasionally get the opportunity to work on other projects. One of them has bourne fruit, and I am now a paid and published game reviewer. My review of Civliization IV appears in the latest issue of played.todeath.com. Please feel free to give it a read (PDF format). Hopefully, you'll read it in time to take Civilization IV off of your holiday gift lists.
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Posted by peterb at 04:34 PM | Comments (26)

December 08, 2005

Games I Don't Get

by peterb
Lego Star Wars.
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Posted by peterb at 09:19 PM | Comments (12)

December 06, 2005

What Goes Around

by peterb
A number of Astute Readers pointed out that Atlantis, which I reviewed on Friday, is actually a reimplementation of an earlier game, Popcap's Zuma, and Mumbo Jumbo's modified Zuma clone Luxor. I tried Luxor tonight, and I liked it. In the abstract, I liked it more than Atlantis, with the exception that the Mac version suffers from some slowdown when things get hairy. The experience of playing the two identical games got me to thinking about some of the structural stupidities of the so-called "casual game" market.
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Posted by peterb at 12:01 AM | Comments (7)

December 02, 2005

Indie Game: Atlantis

by peterb
I've never had much patience for Tetris. It's not just Tetris, mind you, but pretty much any game that falls into the broad category of "usually brightly-colored, abstract pattern matching games." (And Sherlock doesn't count. That's a logic game.) I don't get an almost-sexual satisfaction in making blocks of similar colors merge and vanish. Lumines doesn't call to me. It's just something in my nature; I think I need a plot to really enjoy a game. The closest I've come to liking this class of game would be the little minigames in Yohoho! Puzzle Pirates, probably because the piratey goodness gave it enough flavor for me to be willing to put in the drudge work ("I'm not mindlessly playing Bejeweld! I'm, uh, pumping bilge! Yeah, that makes it. Um. Better.")
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Posted by peterb at 07:09 PM | Comments (4)

November 29, 2005

It's Like They Didn't Even Play the Same Game

by psu
I wasn't going say anything more about Half-life 2 on the Xbox. Lower resolution graphics aside, I think the game brings all of what is good about Half-Life 2 to the console. You can enjoy the game without spending stupid...
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Posted by psu at 08:25 PM | Comments (13)

November 16, 2005

Half-Life 2 and Other Matters

by psu
Half-Life 2 for the Xbox hits this week. So, two years after the fact, one of the original reasons I gave to myself for buying the Xbox has finally come to pass. This means that I managed to get the...
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Posted by psu at 07:31 PM | Comments (0)

November 15, 2005

Dear Microsoft Games Employees

by peterb
I know there are one or two employees of MS's Xbox division who read (and hopefully enjoy) Tea Leaves, so allow me to take a moment to say: Please find one of your mar-com people and get them to loan me an Xbox 360 and some games (Kameo?) so I can review them. Thanks! PS: And as long as I'm asking, how about a pony, too?
Posted by peterb at 05:18 PM | Comments (7)

November 11, 2005

Tricks are for Kids

by psu
Sometimes you have to feel sorry for the gaming industry. Here we have a medium that is in the beginning of its life, struggling to be taken seriously. It has slowly scratched its way to the big time as...
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Posted by psu at 09:41 PM | Comments (8)

November 10, 2005

Dancing About Architecture

by peterb
Today's subject is the game Shadow of the Colossus. In order to talk about it, I'm going to have to make some observations about how critics commonly review games. Imagine if art critics reviewed paintings the way game critics review games:
Paul Cezanne's Still Life with Plate of Cherries is a clear evolution from his previous outing in the Still Life series, Apples, Peaches, Pears, and Grapes. The area of the canvas has more than doubled since the previous generation, allowing much finer detail to be discerned. Furthermore, the improved technique used by Cezanne now allows him to depict many more objects on the canvas simultaneously. Unfortunately, Cezanne's rendering technique still leaves a lot to be desired: in particular, the draw distance in his works tends to leave the backgrounds overly blurry, compared to some of the recent releases by Matisse, who somehow manages to squeeze tack-sharp imaging out of the same pigments.

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Posted by peterb at 08:19 PM | Comments (3)

November 09, 2005

Shadow of the Colossus

by psu
There really isn't much to say about Shadow of the Colossus that is all that different from what I said about Ico. The two games share many of the same strengths and weaknesses, and are clearly cut from the same...
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Posted by psu at 04:17 PM | Comments (6)

November 03, 2005

Colossus Knee

by psu
I have been working towards the end of Shadow of the Colossus the last few days. Strangely, at the beginning of last week, my knee became sore for no reason. I went to see the doctor, who gave me some...
Posted by psu at 05:19 PM | Comments (8)

November 01, 2005

Now I Remember Why I Don't Play PC Games Much Anymore

by peterb
These past couple of days I've been playing a certain fairly new Windows-based PC game, in preparation for an in-depth review. I won't mention the title right now. You'll probably be able to guess it, once the review is finished. Within the space of two days I've gotten to experience: stupid copy protection schemes that try to interfere with my computer's operation when not playing the game, random crashes, poor performance, a generally poor user interface, modal dialog boxes that prevent me from using the in-game help system, and a host of other annoyances. I guess this must be some of that "deep, complex gameplay that isn't possible on a game console" that I hear so much about.
Posted by peterb at 09:58 PM | Comments (6)

October 31, 2005

Shine and Shine and Shine and

by psu
I picked up Lumines for the PSP and have been playing it between levels of Shadow of the Colossus. I don't have that much to say about the game. Others have already provided much more verbiage about this title without,...
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Posted by psu at 07:25 PM | Comments (5)

October 28, 2005

A Fistful of Static

by peterb

Preamble

Somewhere in a distant time and place, a letter is delivered by runner:
From: Light of the World, Voice of Nur, High Priest Akh-na-Gog To: Honored Slave Tinker and Inventor Euripaelus Subject: Re: Industrial accidents. Hear now the words of Holiest of Holies Great Nur, Light of the World, Peace be Upon Him, through his High Priest Akh-na-Gog, who says unto you: can we build the next colossus without any hair? The aboriginal barbarian hordelings are having a field day climbing these things by their hair and painting graffiti on them. Worse, half the time they are drunk on that disgusting fermented yak milk, and the janitorial slaves have to spend hours scrubbing to clean up their "accidents." And if they've sicked on the hair, the smell lingers just about forever. So no hair next time, Honored Slave Tinker and Inventor. So speaks Holiest of Holies Great Nur, Light of the World, Peace be Upon Him, through his High Priest Akh-na-Gog.

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Posted by peterb at 05:12 PM | Comments (5)

October 26, 2005

Shadow of the Shadow of the Colossus

by peterb
Some of you may be wondering why there haven't been many gaming articles lately. I believe the reason is that both psu and I are playing Shadow of the Colossus, and are desperately looking for some angle from which we can claim that it does not contradict our long-held position that "Boss" battles are stupid. We can't dodge the topic forever, though. Look for our comments on Shadow of the Colossus soon.
Posted by peterb at 09:28 AM | Comments (6)

October 13, 2005

Unfair Criticism

by psu
It is fashionable these days to gripe about the state of gaming journalism. The main complaint that is often lodged is that gaming "criticism" is limited to being a glorified buyer's guide to recent releases. I think this is...
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Posted by psu at 10:04 PM | Comments (6)

October 11, 2005

Somebody Save Me

by peterb
Chris over at Only a Game published an interesting perspective on save games. He wrote a hypothetical dialogue between a game producer and his engineering, art, and QA teams on what type of save game system they should include on their game. I think he raises some interesting points, but I think he misses the mark on some others. So I am responding with a dialogue of my own that I think more accurately captures what's at stake.
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Posted by peterb at 05:50 PM | Comments (12)

October 10, 2005

A Far Cry from Great

by psu
I had been wanting to play a shooter recently, and since they are never going to release Half-Life 2 for the Xbox (OK, maybe they will eventually) I had been putting up with Tom Clancy squad shooters in the...
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Posted by psu at 09:49 AM | Comments (3)

October 07, 2005

The 2005 IFComp, Text Adventures, and You

by peterb
The 2005 Interactive Fiction Competition has begun. Let's talk about text adventure games. Interactive fiction ("IF") games, to me, encapsulate all the potential of gaming. It is, almost, a hybrid medium, combining the best (and sometimes worst) features of games, short stories, poetry, and puzzles. What I find incomprehensible is that so few people play modern IF games. You can go to just about any gaming magazine or weblog and read people complaining about the cookie-cutter, corporate nature of most releases. But when was the last time you played an IF game? It's time to fix that. Here is my challenge to you. Go to the official IFComp site. Download the games. And play just one. Play more if you want to, but play at least one. If you're a game blogger, my challenge is a little more specific: play one IFComp game, and write about it.
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Posted by peterb at 06:01 PM | Comments (4)

October 05, 2005

Putting the "A" in A.I.

by psu
I got to thinking about the A.I. in games while playing the first few levels of the new Xbox shooter, Far Cry: Instincts. By coincidence, I had also recently replayed a few levels of Halo 2 and my first...
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Posted by psu at 09:13 PM | Comments (3)

October 04, 2005

Playable Classics: A Selected Ultima

by peterb
I have written in detail before about my obsession with the Ultima games. After much deliberation, Tea Leaves is designating one of the Ultima games as a Playable Classic. It joins the other classic games Fool's Errand, Star Control II, and Escape Velocity as a shining exemplar of the best that videogaming has to offer.
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Posted by peterb at 06:58 PM | Comments (11)

September 30, 2005

I Apologize to the Consumer Society

by psu
Earlier in this forum, I dumped on the general state of the shiny useless portable gaming device market. Against my better judgement, I picked up a PSP and Madden 06 anyway, on the theory that I could return them...
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Posted by psu at 07:07 PM | Comments (1)

September 22, 2005

The Consumer Society Has Failed Me

by psu
I have a birthday coming up (no, I will not tell you when). And, I thought I had perfect timing. It's been a good nine months to a year since both the DS and the PSP launched, surely by...
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Posted by psu at 11:45 PM | Comments (5)

September 20, 2005